sokol-tools
sokol-tools | gcc-static-linking | |
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5 | 1 | |
201 | 0 | |
- | - | |
7.3 | 2.0 | |
1 day ago | about 1 year ago | |
C++ | C | |
MIT License | - |
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sokol-tools
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Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.
I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).
A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).
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Meta Releases Intermediate Graphics Library
Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.
There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.
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Go 1.21 will (likely) have a static toolchain on Linux
> but that is only for software written in C, it does not work with C++.
I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?
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Zig: The Modern Alternative to C
In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:
https://github.com/floooh/sokol-tools/blob/master/build.zig
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Qb – Zero-configuration build system to quickly build C/C++ projects
Yes, here is an example:
https://github.com/floooh/sokol-tools/blob/master/build.zig
Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.
gcc-static-linking
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Go 1.21 will (likely) have a static toolchain on Linux
I didn't believe you that it's broken, but you're right - very disappointing. For anyone interested, the bug for it being is at [1] (reported mid 2021).
The build failure is easy to fix, so I created a repo at [2] which builds a program against a glibc with static nss. I verified with strace that it does indeed check nsswitch.conf and try and load dynamic libraries (I'd at least submit my patch [3] for the build failure but I find mailing lists to be a hassle)
All this said, I wouldn't call it undocumented - it's documented in the `configure --help` itself as well as the online version [4], and it has an FAQ entry [5].
[1] https://sourceware.org/bugzilla/show_bug.cgi?id=27959
[2] https://github.com/aidanhs/gcc-static-linking
[3] https://github.com/aidanhs/gcc-static-linking/blob/39ff3b754...
[4] https://www.gnu.org/software/libc/manual/html_node/Configuri...
[5] https://sourceware.org/glibc/wiki/FAQ#Even_statically_linked...
What are some alternatives?
libxev - libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.
libddwaf - Datadog's WAF
SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML
evcxr
c - Compile and execute C "scripts" in one go!
go - The Go programming language
wazero - wazero: the zero dependency WebAssembly runtime for Go developers
igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
purego
qb - Zero-configuration build system to very quickly build C/C++ projects.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.