sokol-tools
libfive
sokol-tools | libfive | |
---|---|---|
5 | 25 | |
201 | 1,345 | |
- | 0.8% | |
7.3 | 4.9 | |
2 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | - |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sokol-tools
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Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.
I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).
A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).
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Meta Releases Intermediate Graphics Library
Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.
There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.
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Go 1.21 will (likely) have a static toolchain on Linux
> but that is only for software written in C, it does not work with C++.
I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?
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Zig: The Modern Alternative to C
In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:
https://github.com/floooh/sokol-tools/blob/master/build.zig
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Qb – Zero-configuration build system to quickly build C/C++ projects
Yes, here is an example:
https://github.com/floooh/sokol-tools/blob/master/build.zig
Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.
libfive
- PicoGK is a compact and robust geometry kernel for Computational Engineering
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OpenSCAD Survey - what programming language do you want to be added to app?
Guile/Scheme: https://libfive.com/
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Meta Releases Intermediate Graphics Library
You probably have already seen this, but I would take a look at libfive for inspiration
https://libfive.com/
- Better OpenSCAD?
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Question About Runtime Mesh Editing
You can find a few algorithms online (such as csg.js and libfive), but most of them are either not robust or fast enough for real-time graphics.
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Show HN: Make 3D art in your browser using Lisp and math
No; Bauble doesn't know how to "rasterize" SDFs into meshes; it only knows how to raymarch them. It's theoretically possible, but it's a pretty complex problem that would take me much too long to figure out and implement. So Bauble is relegated to just making pretty pictures for now. If you want to produce meshes using SDFs, check out https://libfive.com/
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Antimony – computer-aided design tool from the Lisp machine parallel universe
This is a mid-point in Matt Keeter's research.
Start at:
http://mattkeeter.com/research/thesis.pdf
then see:
http://www.mattkeeter.com/projects/kokopelli/
then Antimony (see the article at: http://hackaday.com/2015/05/29/otherworldy-cad-software-hail... ), then the current effort:
https://github.com/libfive/libfive
(and also see: https://www.gitlab.com/kavalogic-inc/tovero "a binding of Libfive to Common Lisp, including a standalone REPL-based viewer"[https://github.com/Irev-Dev/curated-code-cad] can be integrated with https://www.gitlab.com/kavalogic-inc/clive
Currently I'm using OpenSCAD (w/ BlockSCAD as a front-end: https://www.blockscad3d.com because I prefer a sort of visual representation), but have been stymied by the lack of file I/O (I want to write out G-code).
Still looking for a 3D modeling tool which is:
- a node or block editor
- Learning CAD on Linux
- OpenSCAD 3D rendering just got an order of magnitude faster
- CadQuery –- A Python parametric CAD scripting framework based on OCCT
What are some alternatives?
libxev - libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.
jupyter-cadquery - An extension to render cadquery objects in JupyterLab via pythreejs
SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML
curv - a language for making art using mathematics
c - Compile and execute C "scripts" in one go!
libredwg - Official mirror of libredwg. With CI hooks and nightly releases. PR's ok
libddwaf - Datadog's WAF
fosscad-repo - Official FOSSCAD Library Repository
igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
cxx - Safe interop between Rust and C++
qb - Zero-configuration build system to very quickly build C/C++ projects.
cadquery - A python parametric CAD scripting framework based on OCCT