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It's CodeMirror! All I had to do was write a Janet grammar for it -- very easy to do. CodeMirror is pretty amazing -- I was able to implement the "edit values with your mouse" by just asking CodeMirror for the syntax node under the cursor, checking if it parsed as a number, and if so replacing it with a different string.
https://github.com/ianthehenry/codemirror-lang-janet
I went with CodeMirror after reading this post that compares a few different editor components: https://blog.replit.com/codemirror and I've been super happy with it.
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For IDE, you can use the combo (Vite.js, Sevelte.js, and Windi CSS) I choose for building Glicol (https://glicol.org).
I had a blog post about the combo before:
https://dev.to/chaosprint/use-vitejs-seveltejs-and-windi-css...
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Appwrite
Appwrite - The Open Source Firebase alternative introduces iOS support . Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!
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It's CodeMirror! All I had to do was write a Janet grammar for it -- very easy to do. CodeMirror is pretty amazing -- I was able to implement the "edit values with your mouse" by just asking CodeMirror for the syntax node under the cursor, checking if it parsed as a number, and if so replacing it with a different string.
https://github.com/ianthehenry/codemirror-lang-janet
I went with CodeMirror after reading this post that compares a few different editor components: https://blog.replit.com/codemirror and I've been super happy with it.
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No; Bauble doesn't know how to "rasterize" SDFs into meshes; it only knows how to raymarch them. It's theoretically possible, but it's a pretty complex problem that would take me much too long to figure out and implement. So Bauble is relegated to just making pretty pictures for now. If you want to produce meshes using SDFs, check out https://libfive.com/
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retrace.gl
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
I've written a tool somewhat similar that can export meshes of sdf's created using a javascript api, check it out: https://github.com/stasilo/retrace.gl
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Sonar
Write Clean JavaScript Code. Always.. Sonar helps you commit clean code every time. With over 300 unique rules to find JavaScript bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.
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implicit
A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
There's also ImplicitCAD (https://github.com/Haskell-Things/ImplicitCAD) which produces STLs, as it is designed for CAD. It uses implicit functions, which I believe are similar to SDFs (I believe the idea is not to necessarily correspond to the distance function).