sokol-tools
SFML-IGL
sokol-tools | SFML-IGL | |
---|---|---|
5 | 1 | |
201 | 3 | |
- | - | |
7.3 | 3.6 | |
1 day ago | 10 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sokol-tools
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Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.
I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).
A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).
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Meta Releases Intermediate Graphics Library
Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.
There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.
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Go 1.21 will (likely) have a static toolchain on Linux
> but that is only for software written in C, it does not work with C++.
I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?
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Zig: The Modern Alternative to C
In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:
https://github.com/floooh/sokol-tools/blob/master/build.zig
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Qb – Zero-configuration build system to quickly build C/C++ projects
Yes, here is an example:
https://github.com/floooh/sokol-tools/blob/master/build.zig
Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.
SFML-IGL
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Meta Releases Intermediate Graphics Library
It integrates quite easily with SFML. I took the Tiny example, removed the OpenGL branching and replaced the GLFW code with SFML.
260 LoC Vulkan / IGL / SFML example: https://github.com/eXpl0it3r/SFML-IGL
What are some alternatives?
libxev - libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.
sokol - minimal cross-platform standalone C headers
c - Compile and execute C "scripts" in one go!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
libddwaf - Datadog's WAF
wgpu - A cross-platform, safe, pure-Rust graphics API.
igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
libfive - Infrastructure for solid modeling
qb - Zero-configuration build system to very quickly build C/C++ projects.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
gcc-static-linking