sokol-tools VS v

Compare sokol-tools vs v and see what are their differences.

sokol-tools

Command line tools for use with sokol headers (by floooh)

v

Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io (by vlang)
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sokol-tools v
5 219
201 35,299
- 0.1%
7.3 9.9
1 day ago 6 days ago
C++ V
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sokol-tools

Posts with mentions or reviews of sokol-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-13.
  • Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
    4 projects | news.ycombinator.com | 13 Dec 2023
    I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.

    I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).

    A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).

  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.

    There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.

  • Go 1.21 will (likely) have a static toolchain on Linux
    7 projects | news.ycombinator.com | 8 Apr 2023
    > but that is only for software written in C, it does not work with C++.

    I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?

  • Zig: The Modern Alternative to C
    12 projects | news.ycombinator.com | 10 Mar 2023
    In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:

    https://github.com/floooh/sokol-tools/blob/master/build.zig

  • Qb – Zero-configuration build system to quickly build C/C++ projects
    4 projects | news.ycombinator.com | 30 Apr 2022
    Yes, here is an example:

    https://github.com/floooh/sokol-tools/blob/master/build.zig

    Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.

v

Posts with mentions or reviews of v. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-24.
  • V Language Review (2023)
    6 projects | news.ycombinator.com | 24 Feb 2024
    Their site is clearly showing the language is in beta. The V documentation also states that autofree is WIP, and to use the GC instead. This isn't a corporate created language, but looks to be a true volunteer open source effort from people around the world.

    Their community, in comparison to others, even has their discussions open and open threads for criticism[1]. These

    [1]https://github.com/vlang/v/discussions/7610

  • Towards memory safety with ownership checks for C
    3 projects | news.ycombinator.com | 19 Feb 2024
    V also has this https://github.com/vlang/v/blob/master/doc/docs.md#embed_fil...
  • Vlang Release v0.4.4
    1 project | news.ycombinator.com | 16 Jan 2024
  • Vox: Upcoming open-source browser engine in V
    4 projects | news.ycombinator.com | 4 Jan 2024
  • Building a web blog in V &amp; SQLite
    1 project | /r/code | 29 Oct 2023
  • bultin_write_buf_to_fd_should_use_c_write
    1 project | /r/programmingcirclejerk | 25 Oct 2023
  • The V Machine Learning Roadmap and Ecosystem
    1 project | /r/programmingcirclejerk | 6 Oct 2023
  • Show HN: A new stdlib for Golang focusing on platform native support
    7 projects | news.ycombinator.com | 2 Oct 2023
    Goroutines was the selling point for me until they decided to introduce telemetry in their toolchain; that was what forced me to stop using Golang as a whole.

    About GC, I would say: if you implement C++'s RAII mechanism to replace garbage collection, then I believe this project will have a bright future.

    My final question is the following: how `pcz` compares to V language, from a syntax's perspective [1]?

    [1] https://github.com/vlang/v

  • Hopefully, the V developers will establish a relationship with Microsoft.
    1 project | /r/programmingcirclejerk | 4 Sep 2023
  • The V Programming Language 0.4
    6 projects | news.ycombinator.com | 28 Aug 2023
    V has the right to exist, have its supporters, and do things its own way. The creator and developers of V, from what I have seen, has always responded well to constructive criticism. Their language has discussions opened at their GitHub, unlike those for various other languages. They even have a thread for what people don't like and want improved about the language[1], again, something many other languages don't have.

    A lot of what was going on initially, was coming from obvious competitors, to include being uncivil, inflammatory, and insulting. The initial "criticism" was not so much that, but false accusations of the language being a scam, vaporware, fraud, or didn't really exist. To include attacks and jealousy about its funding and having supporters. This was not any kind of "valid" criticism, that the creator or contributors of the language could reason about.

    The "criticism" never died down, but rather after V was open-sourced and established itself on GitHub. The initial series of false accusations could not stand nor could the support it was getting be stopped. So, the rhetoric and targets shifted to whatever could be found to go after on the newly released alpha version of the language and its new website. In that new mix of what was being thrown at it, there were indeed some very valid criticisms, as can be found with any new language.

    Constructive and valid criticism, is not the same as insults, trolling, misinformation, rivalry, or false accusations. There is clearly a difference. It's disingenuous to pretend something from one group is the same as the other, or that the intent behind what is being done is not different.

    [1] https://github.com/vlang/v/discussions/7610

What are some alternatives?

When comparing sokol-tools and v you can also consider the following projects:

libxev - libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML

go - The Go programming language

c - Compile and execute C "scripts" in one go!

Odin - Odin Programming Language

libddwaf - Datadog's WAF

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

sokol - minimal cross-platform standalone C headers

qb - Zero-configuration build system to very quickly build C/C++ projects.

hn-search - Hacker News Search