sokol-tools
libxev
sokol-tools | libxev | |
---|---|---|
5 | 6 | |
201 | 1,600 | |
- | - | |
7.3 | 8.1 | |
1 day ago | 26 days ago | |
C++ | Zig | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sokol-tools
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Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.
I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).
A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).
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Meta Releases Intermediate Graphics Library
Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.
There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.
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Go 1.21 will (likely) have a static toolchain on Linux
> but that is only for software written in C, it does not work with C++.
I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?
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Zig: The Modern Alternative to C
In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:
https://github.com/floooh/sokol-tools/blob/master/build.zig
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Qb – Zero-configuration build system to quickly build C/C++ projects
Yes, here is an example:
https://github.com/floooh/sokol-tools/blob/master/build.zig
Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.
libxev
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libxev: A cross-platform, high-performance event loop
io_uring support is obviously great & excellent, fulfills the "high performance" part well.
i was not expecting "Wasm + WASI" support at all. that's very cool. implementation is wasi_poll.zig (https://github.com/mitchellh/libxev/blob/main/src/backend/wa...). not to be unkind, but this makes me wonder very much if WASI is already missing the mark, if polling is the solution offered.
gotta say, this is some very understandable clean code. further enhancing my sense that i really ought be playing with zig.
- Show HN: Async tasks in 350 lines of C
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Epoll: The API that powers the modern internet (2022)
You might be interested in a pure Zig implementation of these primitives by Mitchell in his libxev library: https://github.com/mitchellh/libxev
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Zig: The Modern Alternative to C
https://github.com/mitchellh/libxev
- one from the Tigerbeetle DB
- Libxev: A cross-platform, high-performance event loop
What are some alternatives?
SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML
unzig - Zig with Unused Variables
c - Compile and execute C "scripts" in one go!
async_io_uring - An event loop in Zig using io_uring and coroutines
libddwaf - Datadog's WAF
http.zig - An HTTP/1.1 server for zig
igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
zig-pico - Not so scuffed Zig project for using the Raspberry Pi Pico SDK
qb - Zero-configuration build system to very quickly build C/C++ projects.
mach - zig game engine & graphics toolkit
gcc-static-linking
aviary.sh - Minimal distributed configuration management in bash