sokol-tools VS Godot

Compare sokol-tools vs Godot and see what are their differences.

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sokol-tools Godot
5 2,745
201 84,229
- 2.3%
7.3 10.0
2 days ago 6 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sokol-tools

Posts with mentions or reviews of sokol-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-13.
  • Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
    4 projects | news.ycombinator.com | 13 Dec 2023
    I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.

    I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).

    A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).

  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.

    There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.

  • Go 1.21 will (likely) have a static toolchain on Linux
    7 projects | news.ycombinator.com | 8 Apr 2023
    > but that is only for software written in C, it does not work with C++.

    I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?

  • Zig: The Modern Alternative to C
    12 projects | news.ycombinator.com | 10 Mar 2023
    In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:

    https://github.com/floooh/sokol-tools/blob/master/build.zig

  • Qb – Zero-configuration build system to quickly build C/C++ projects
    4 projects | news.ycombinator.com | 30 Apr 2022
    Yes, here is an example:

    https://github.com/floooh/sokol-tools/blob/master/build.zig

    Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

What are some alternatives?

When comparing sokol-tools and Godot you can also consider the following projects:

libxev - libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.

bevy - A refreshingly simple data-driven game engine built in Rust

SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

c - Compile and execute C "scripts" in one go!

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

libddwaf - Datadog's WAF

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

qb - Zero-configuration build system to very quickly build C/C++ projects.

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/