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Piston Alternatives
Similar projects and alternatives to piston
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Amethyst
Data-oriented and data-driven game engine written in Rust (by amethyst)
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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RG3D
3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
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Mergify
Updating dependencies is time-consuming.. Solutions like Dependabot or Renovate update but don't merge dependencies. You need to do it manually while it could be fully automated! Add a Merge Queue to your workflow and stop caring about PR management & merging. Try Mergify for free.
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InfluxDB
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piston reviews and mentions
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Ways to create game engines
And I really like generic systems where you can create a lot of different things. A program that interested me is Piston (https://github.com/PistonDevelopers/piston), I haven't researched it in depth yet, but the concept of being able to create several things with a base and different modules is very interesting
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Really frustrated. [Warning: Bit of a negative rant]
Try Piston
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I made my first GL project using Piston.
Check out their homepage, https://piston.rs, they even show off some great examples of how their library has been used!
So, I made a Tweet not too long before I made this post, and it was me showing off my first OpenGL project using Piston. And I attached two images.
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Emulating the Sega Genesis - Part II
Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
- Question about rust graphics libraries
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Rust Game Engines (again)
Piston
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A note from our sponsor - Mergify
blog.mergify.com | 28 Sep 2023
Stats
PistonDevelopers/piston is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of piston is Rust.