|about 1 year ago||2 days ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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I made my first GL project using Piston.
4 projects | dev.to | 29 Jan 2022
Check out their homepage, https://piston.rs, they even show off some great examples of how their library has been used!4 projects | dev.to | 29 Jan 2022
So, I made a Tweet not too long before I made this post, and it was me showing off my first OpenGL project using Piston. And I attached two images.
Emulating the Sega Genesis - Part II
5 projects | dev.to | 12 Jan 2022
Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.
I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
3 projects | reddit.com/r/gamedev | 23 Sep 2021
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
Question about rust graphics libraries
4 projects | reddit.com/r/rust | 25 Jun 2021
Rust Game Engines (again)
6 projects | reddit.com/r/rust | 4 May 2021
ggez 0.8.1 - only text is rendering; help needed please
2 projects | reddit.com/r/rust_gamedev | 27 Nov 2022
ggez simple example (not working): https://github.com/ggez/ggez/tree/master/examples/01_super_simple.rs ggez bunnymark (works in batched mode only): https://github.com/ggez/ggez/blob/master/examples/bunnymark.rs wgpu example (working): https://github.com/gfx-rs/wgpu/tree/master/wgpu/examples/hello-triangle
SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
4 projects | reddit.com/r/rust_gamedev | 12 Oct 2022
[Beginner] Are there any easy 2d graphic libraries?
3 projects | reddit.com/r/rust | 28 Sep 2022
I’ve used https://ggez.rs for side projects and have been happy with it.
What do I need for a board game?
5 projects | reddit.com/r/rust_gamedev | 26 Sep 2022
I've previously used ggez for simple pet projects, and have found it to be fairly simple for what you're describing
Is there a better way to do this? (Drawing a lot of rectangles with GGEZ)
2 projects | reddit.com/r/rust_gamedev | 15 May 2022
Take a look at https://github.com/ggez/ggez/blob/master/examples/spritebatch.rs
New to Game Dev
16 projects | reddit.com/r/rust_gamedev | 3 May 2022
Alongside macroquad, ggez is also quite popular for 2D, It aims to implement an API based on a Rustified version of the LÖVE framework16 projects | reddit.com/r/rust_gamedev | 3 May 2022
I did look at GGEZ as well, and you probably should too.
Lies we tell ourselves to keep using Golang
7 projects | news.ycombinator.com | 29 Apr 2022
Rust is a general purpose programming language. It can do low level systems programming but it's also highly capable of doing web backends, web frontends (wasm), game design, small utility scripts, etc.
A big thing people learning Rust do my mistake is to try and use all of the low level features straight away. Rust has tools like Rc, RefCell, Arc, and RwLock that let you have a garbage collected language (well, reference counted) and not worry about any of the low level memory management details.
Although honestly I think if you're looking for a "hot" backend web language I'd say Elixir is the more well designed one than Go.
2d library for a game
6 projects | reddit.com/r/rust_gamedev | 10 Mar 2022
Game engine for programmars
17 projects | reddit.com/r/gamedev | 5 Mar 2022
ggez: Rust game thing
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
macroquad - Cross-platform game engine in Rust.
Tetra - 🎮 A simple 2D game framework written in Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
rust-sdl2 - SDL2 bindings for Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
specs - Specs - Parallel ECS
love - LÖVE is an awesome 2D game framework for Lua.
AutoHotkey - AutoHotkey is a powerful and easy to use scripting language for desktop automation on Windows.