miniquad

Cross platform rendering in Rust (by not-fl3)

Miniquad Alternatives

Similar projects and alternatives to miniquad

  1. bevy

    594 miniquad VS bevy

    A refreshingly simple data-driven game engine built in Rust

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

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  3. gdnative

    Rust bindings for Godot 3

  4. macroquad

    Cross-platform game engine in Rust.

  5. ggez

    50 miniquad VS ggez

    Rust library to create a Good Game Easily

  6. pixels

    33 miniquad VS pixels

    A tiny hardware-accelerated pixel frame buffer. 🦀

  7. howler.js

    40 miniquad VS howler.js

    Javascript audio library for the modern web.

  8. RG3D

    40 miniquad VS RG3D

    Discontinued 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

  9. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  10. ron

    28 miniquad VS ron

    Rusty Object Notation

  11. rust_minifb

    Cross platfrom window and framebuffer crate for Rust

  12. piston

    11 miniquad VS piston

    A modular game engine written in Rust

  13. emerald

    Discontinued A 2D rust game engine focused on portability.

  14. good-web-game

    An alternative ggez implementation on top of miniquad.

  15. vulkano-examples

    Discontinued Examples of using vulkano

  16. rust-sfml

    SFML bindings for Rust

  17. Tetra

    6 miniquad VS Tetra

    🎮 A simple 2D game framework written in Rust

  18. Oxygengine

    Rust implementation of Oxygen Core HTML5 game engine

  19. quicksilver

    A simple framework for 2D games on desktop and web (by ryanisaacg)

  20. bevy_webgl2

    WebGL2 renderer plugin for Bevy game engine

  21. screen-13

    Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.

  22. SaaSHub

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better miniquad alternative or higher similarity.

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miniquad reviews and mentions

Posts with mentions or reviews of miniquad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • OpenGL crates: gl vs glow vs glium
    3 projects | /r/rust | 22 Mar 2023
    You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
  • Please suggest high quality render library
    3 projects | /r/rust_gamedev | 23 Jun 2022
    Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
  • Rust alternative for PyGame ?
    10 projects | /r/rust | 2 Jan 2022
    (miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
  • Tetris Livecoding stream #3: Rendering with SDL2
    1 project | /r/rust | 26 Dec 2021
    Nice! Would love to see the same thing done with miniquad though.
  • Show HN: Life Simulation Written in Rust
    1 project | news.ycombinator.com | 28 Nov 2021
    Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(

    But I've opened an issue upstream to track functionality in the renderer that would allow this[1].

    [1]: https://github.com/not-fl3/miniquad/issues/250

  • Question about rust graphics libraries
    4 projects | /r/rust | 25 Jun 2021
  • Rust, For GameDev
    8 projects | dev.to | 8 Jun 2021
    Single command deploy for both WASM and Android build instructions
  • Minimal graphics crate for Rust
    12 projects | /r/rust | 26 Apr 2021
    Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
  • Modern and lightweight 2d graphics engine
    4 projects | /r/rust_gamedev | 17 Feb 2021
    If you want to write your own shaders: miniquad.
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    www.influxdata.com | 23 May 2025
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Stats

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12
1,750
8.9
9 days ago

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