Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries. Learn more →
Godot-git-plugin Alternatives
Similar projects and alternatives to godot-git-plugin
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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Nutrient
Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers. Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
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godot-git-plugin discussion
godot-git-plugin reviews and mentions
- Git plugin for Godot 4.1 works and can be downloaded from here
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Version control for your Godot game projects
Now, from what I’ve seen, at the moment, the only plugins that are available in Godot’s asset library for versioning are Git integrations. In fact, the Godot team has even released an official Git versioning plugin to directly connect your Godot project to a Git SCM.
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Godot keeps crashing on staging changes and project can't be opened after that
You can read more in this issue I put in: https://github.com/godotengine/godot-git-plugin/issues/171
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Allowing DH key exchange algorithm in Gitea?
Thinking it was on the plugins side, I created a Github Issue for the task, and the plugin is using libssh2 1.1 which only supports DH.
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(Godot Git Plugin v2.1.0) Error -16: Failed to retrieve list of SSH authentication methods: Failed getting response
I'm relatively new to Git and GitHub still, and I am currently trying to install/set up the Godot Git plugin https://github.com/godotengine/godot-git-plugin/releases/tag/v2.1.0 for a new project in Godot 3.5
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Plain text project files
Doesn't the version control plugin handle this?
- Major milestone ready for testing: Godot 4.0 alpha 1 is out!
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My 2D Plaformer was working great until I tried to add a boomerang. I tried deleting the code but my character/the enemy is still frozen in place. Does anyone know how I can fix it?
I tried to follow this guide for installing: https://github.com/godotengine/godot-git-plugin/wiki but Godot sees no VCS Addons. Do I have to put the prerequisites somewhere first? The two errors that I'm getting right now are "The identifier "velocity" isn't declared in the current scope." and "Method failed. Returning: ERR PARSE_ERROR"
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Godot GitHub Integration Plug-In takes forever to load Notifications. Please Help.
Are you using the "official" Git plugin? (https://github.com/godotengine/godot-git-plugin). It looks like there is another but its no longer receiving updates from the creator (https://github.com/fenix-hub/godot-engine.github-integration)
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How to do version control in Godot
Use git. If you are not confident with command line there’s also an engine integration for it https://github.com/godotengine/godot-git-plugin
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A note from our sponsor - Nutrient
www.nutrient.io | 12 Feb 2025
Stats
godotengine/godot-git-plugin is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot-git-plugin is C++.
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