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Godot-git-plugin Alternatives
Similar projects and alternatives to godot-git-plugin
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GodotSteam
Discontinued An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows.
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Godot-PerfBullets
This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better godot-git-plugin alternative or higher similarity.
godot-git-plugin discussion
godot-git-plugin reviews and mentions
Posts with mentions or reviews of godot-git-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-26.
- Git plugin for Godot 4.1 works and can be downloaded from here
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Version control for your Godot game projects
Now, from what I’ve seen, at the moment, the only plugins that are available in Godot’s asset library for versioning are Git integrations. In fact, the Godot team has even released an official Git versioning plugin to directly connect your Godot project to a Git SCM.
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Godot keeps crashing on staging changes and project can't be opened after that
You can read more in this issue I put in: https://github.com/godotengine/godot-git-plugin/issues/171
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Allowing DH key exchange algorithm in Gitea?
Thinking it was on the plugins side, I created a Github Issue for the task, and the plugin is using libssh2 1.1 which only supports DH.
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(Godot Git Plugin v2.1.0) Error -16: Failed to retrieve list of SSH authentication methods: Failed getting response
I'm relatively new to Git and GitHub still, and I am currently trying to install/set up the Godot Git plugin https://github.com/godotengine/godot-git-plugin/releases/tag/v2.1.0 for a new project in Godot 3.5
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Plain text project files
Doesn't the version control plugin handle this?
- Major milestone ready for testing: Godot 4.0 alpha 1 is out!
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My 2D Plaformer was working great until I tried to add a boomerang. I tried deleting the code but my character/the enemy is still frozen in place. Does anyone know how I can fix it?
I tried to follow this guide for installing: https://github.com/godotengine/godot-git-plugin/wiki but Godot sees no VCS Addons. Do I have to put the prerequisites somewhere first? The two errors that I'm getting right now are "The identifier "velocity" isn't declared in the current scope." and "Method failed. Returning: ERR PARSE_ERROR"
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Godot GitHub Integration Plug-In takes forever to load Notifications. Please Help.
Are you using the "official" Git plugin? (https://github.com/godotengine/godot-git-plugin). It looks like there is another but its no longer receiving updates from the creator (https://github.com/fenix-hub/godot-engine.github-integration)
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How to do version control in Godot
Use git. If you are not confident with command line there’s also an engine integration for it https://github.com/godotengine/godot-git-plugin
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Stats
Basic godot-git-plugin repo stats
10
937
3.3
20 days ago
godotengine/godot-git-plugin is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot-git-plugin is C++.
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