godot-git-plugin
fmod-gdextension
godot-git-plugin | fmod-gdextension | |
---|---|---|
10 | 4 | |
626 | 325 | |
3.5% | 6.5% | |
4.4 | 7.7 | |
28 days ago | 25 days ago | |
C++ | C++ | |
MIT License | MIT License |
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godot-git-plugin
- Git plugin for Godot 4.1 works and can be downloaded from here
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Version control for your Godot game projects
Now, from what I’ve seen, at the moment, the only plugins that are available in Godot’s asset library for versioning are Git integrations. In fact, the Godot team has even released an official Git versioning plugin to directly connect your Godot project to a Git SCM.
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Godot keeps crashing on staging changes and project can't be opened after that
You can read more in this issue I put in: https://github.com/godotengine/godot-git-plugin/issues/171
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Allowing DH key exchange algorithm in Gitea?
Thinking it was on the plugins side, I created a Github Issue for the task, and the plugin is using libssh2 1.1 which only supports DH.
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(Godot Git Plugin v2.1.0) Error -16: Failed to retrieve list of SSH authentication methods: Failed getting response
I'm relatively new to Git and GitHub still, and I am currently trying to install/set up the Godot Git plugin https://github.com/godotengine/godot-git-plugin/releases/tag/v2.1.0 for a new project in Godot 3.5
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Plain text project files
Doesn't the version control plugin handle this?
- Major milestone ready for testing: Godot 4.0 alpha 1 is out!
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My 2D Plaformer was working great until I tried to add a boomerang. I tried deleting the code but my character/the enemy is still frozen in place. Does anyone know how I can fix it?
I tried to follow this guide for installing: https://github.com/godotengine/godot-git-plugin/wiki but Godot sees no VCS Addons. Do I have to put the prerequisites somewhere first? The two errors that I'm getting right now are "The identifier "velocity" isn't declared in the current scope." and "Method failed. Returning: ERR PARSE_ERROR"
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Godot GitHub Integration Plug-In takes forever to load Notifications. Please Help.
Are you using the "official" Git plugin? (https://github.com/godotengine/godot-git-plugin). It looks like there is another but its no longer receiving updates from the creator (https://github.com/fenix-hub/godot-engine.github-integration)
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How to do version control in Godot
Use git. If you are not confident with command line there’s also an engine integration for it https://github.com/godotengine/godot-git-plugin
fmod-gdextension
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FMOD in Godot and HTML5. Anyone successfully do this?
I happen to be learning Godot myself and just integrated FMOD with this plugin. The FMOD integration is pretty easy, although it’s not plug-and-play like the Unity and Unreal plugins due to being an unofficial open-source plugin for a proprietary audio middleware. I recommend following the video on the page, it covers everything.
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Godot: how to integrate FMOD Studio (Godot 3.3.4 and higher)
This is what you need for the integration: Godot Engine FMOD API 2.02.07) FMOD Studio 2.02.07 fmod-gdnative driver v3.1.1 from heraldofgargos & utopia-rise
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Rhythm game development -- help me figure something out
I've been toying with FMOD using this GDNative from utopia-rise on GitHub, and have the project set up so that its tracking beats in the song and emitting signals as well as some functions to detect player input and show a good, great, perfect type feedback depending on timing.
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Adding a dynamic music system to my game like the new Doom
For much more complex scenario, use https://github.com/alessandrofama/wwise-godot-integration (Officially mantained by Wwsie) https://github.com/utopia-rise/fmod-gdnative
What are some alternatives?
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
godot-engine
wwise-godot-integration - Wwise Integration for the Godot Engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]
luascript - Lua language support for Godot Engine
gdnative-cef - Chromium Embedded Framework as Godot GDNative
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
godot-sqlite - SQLite engine module for Godot based on gdsqlite-native
godot-docs - Godot Engine official documentation
godot-steam-api - Godot Steam integration using GDNative.