godot-git-plugin
godot-proposals
godot-git-plugin | godot-proposals | |
---|---|---|
10 | 610 | |
626 | 1,032 | |
3.5% | 1.5% | |
4.4 | 2.7 | |
28 days ago | 6 months ago | |
C++ | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-git-plugin
- Git plugin for Godot 4.1 works and can be downloaded from here
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Version control for your Godot game projects
Now, from what I’ve seen, at the moment, the only plugins that are available in Godot’s asset library for versioning are Git integrations. In fact, the Godot team has even released an official Git versioning plugin to directly connect your Godot project to a Git SCM.
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Godot keeps crashing on staging changes and project can't be opened after that
You can read more in this issue I put in: https://github.com/godotengine/godot-git-plugin/issues/171
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Allowing DH key exchange algorithm in Gitea?
Thinking it was on the plugins side, I created a Github Issue for the task, and the plugin is using libssh2 1.1 which only supports DH.
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(Godot Git Plugin v2.1.0) Error -16: Failed to retrieve list of SSH authentication methods: Failed getting response
I'm relatively new to Git and GitHub still, and I am currently trying to install/set up the Godot Git plugin https://github.com/godotengine/godot-git-plugin/releases/tag/v2.1.0 for a new project in Godot 3.5
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Plain text project files
Doesn't the version control plugin handle this?
- Major milestone ready for testing: Godot 4.0 alpha 1 is out!
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My 2D Plaformer was working great until I tried to add a boomerang. I tried deleting the code but my character/the enemy is still frozen in place. Does anyone know how I can fix it?
I tried to follow this guide for installing: https://github.com/godotengine/godot-git-plugin/wiki but Godot sees no VCS Addons. Do I have to put the prerequisites somewhere first? The two errors that I'm getting right now are "The identifier "velocity" isn't declared in the current scope." and "Method failed. Returning: ERR PARSE_ERROR"
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Godot GitHub Integration Plug-In takes forever to load Notifications. Please Help.
Are you using the "official" Git plugin? (https://github.com/godotengine/godot-git-plugin). It looks like there is another but its no longer receiving updates from the creator (https://github.com/fenix-hub/godot-engine.github-integration)
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How to do version control in Godot
Use git. If you are not confident with command line there’s also an engine integration for it https://github.com/godotengine/godot-git-plugin
godot-proposals
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
What are some alternatives?
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
godot-engine
godex - Godex is a Godot Engine ECS library.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
luascript - Lua language support for Godot Engine
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
godot-docs - Godot Engine official documentation
openseeface-gd - A GUI for running OpenSeeFace.