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BabylonJS
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
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It is possible, yes. It just hampers much of what people expect modern websites to do (though it hinders abuse, as well, which is good!).
But even GitHub, who proudly declared they had removed all non-essential cookies https://github.blog/2020-12-17-no-cookie-for-you/ added them back https://github.com/github/site-policy/pull/582/files and now if you click either "Manage cookies" or "Do not share my personal information" at the bottom of the page, you'll see they have the common "Required", "Analytics", "Social Media", "Advertising" categories.
(Bummed that they have the Advertising category.)