xFrame-Work-SubEngine
sprite-glow
xFrame-Work-SubEngine | sprite-glow | |
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2 | 2 | |
5 | 2,172 | |
- | - | |
1.1 | 4.0 | |
about 1 year ago | 4 months ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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xFrame-Work-SubEngine
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Having troubles moving a CharacterController based PlayerControll to the new input system
Recently i started to slowly porting my PlayerController.cs script to the new input manager, i got my actions map setup but currently i'm stuck into moving this part of my code:
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How to implement Mod support in my unity game?
i want to share the entire game code has the game act has both framework and engine, engine if you're aiming to make basic lua scripts or framework if you want to build on top of it you can check it here, its wip
sprite-glow
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
What are some alternatives?
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