xFrame-Work-SubEngine VS sprite-glow

Compare xFrame-Work-SubEngine vs sprite-glow and see what are their differences.

xFrame-Work-SubEngine

xFME is a sandbox/engine game where the player has the liberty to create any type of content that they want with the power of Lua! (by FriskTheFallenHuman)

sprite-glow

Sprite glow effect for Unity via HDR outline and bloom post-processing (by elringus)
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xFrame-Work-SubEngine sprite-glow
2 2
5 2,172
- -
1.1 4.0
about 1 year ago 4 months ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xFrame-Work-SubEngine

Posts with mentions or reviews of xFrame-Work-SubEngine. We have used some of these posts to build our list of alternatives and similar projects.

sprite-glow

Posts with mentions or reviews of sprite-glow. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing xFrame-Work-SubEngine and sprite-glow you can also consider the following projects:

BepInEx - Unity / XNA game patcher and plugin framework

Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT

MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.

unity-raw-input - Windows Raw Input wrapper for Unity game engine

HSV-Color-Picker-Unity - HSV color picker for Unity UI

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

airpeer - A WebRTC based networking plugin for Unity

Zenject - Dependency Injection Framework for Unity3D

UnityFurShader - 🐈 Fur shader for Unity.

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Unity-RTS-Selection - Unity RTS-style unit selection