xFrame-Work-SubEngine
UnityURPUnlitScreenSpaceDecalShader
xFrame-Work-SubEngine | UnityURPUnlitScreenSpaceDecalShader | |
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2 | 1 | |
5 | 1,164 | |
- | - | |
1.1 | 0.0 | |
about 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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xFrame-Work-SubEngine
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Having troubles moving a CharacterController based PlayerControll to the new input system
Recently i started to slowly porting my PlayerController.cs script to the new input manager, i got my actions map setup but currently i'm stuck into moving this part of my code:
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How to implement Mod support in my unity game?
i want to share the entire game code has the game act has both framework and engine, engine if you're aiming to make basic lua scripts or framework if you want to build on top of it you can check it here, its wip
UnityURPUnlitScreenSpaceDecalShader
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
What are some alternatives?
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