wgpu-step-by-step
wgpu-mc
wgpu-step-by-step | wgpu-mc | |
---|---|---|
1 | 2 | |
262 | 451 | |
- | 2.2% | |
6.5 | 8.1 | |
8 months ago | about 1 month ago | |
Rust | ||
- | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-step-by-step
-
Rust wgpu graphics programming tutorial YouTube video series
Source code: https://github.com/jack1232/wgpu-step-by-step
wgpu-mc
-
I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
-
Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
What are some alternatives?
INOX - Rust Game engine integrated in Blender [WebGPU ready]
rgx - Modern mid-level 2D graphics library
LearningWGPU - I will try to learn the basics of WGPU and Rust.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
bdk-jni - JNI bindings for bdk
shooterboi - First-person shooter game using raymarching
rend3 - MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
strange-attractor-renderer - A multithreaded strange attractor renderer
pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
wgpu-openxr-example - a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)