wgpu-mc
strange-attractor-renderer
wgpu-mc | strange-attractor-renderer | |
---|---|---|
2 | 1 | |
441 | 48 | |
1.1% | - | |
7.8 | 4.1 | |
about 1 month ago | about 1 month ago | |
Rust | Rust | |
Mozilla Public License 2.0 | GNU Lesser General Public License v3.0 only |
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wgpu-mc
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I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
strange-attractor-renderer
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They’re becoming self aware 😩
Counterpoint: https://github.com/Icelk/strange-attractor-renderer/blob/main/media/poisson-saturne.png
What are some alternatives?
INOX - Rust Game engine integrated in Blender [WebGPU ready]
glit - Retrieve all mails of users related to a git repository, a git user or a git organization
rgx - Modern mid-level 2D graphics library
attractors - Package for simulation and visualization of strange attractors.
LearningWGPU - I will try to learn the basics of WGPU and Rust.
termimad - A library to display rich (Markdown) snippets and texts in a rust terminal application
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
mandelbrot-rs - High performance mandelbrot renderer
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
rendy - State of the art "build your own engine" kit powered by gfx-hal
spirv_cross - Safe Rust wrapper around SPIRV-Cross
mtpng - A parallelized PNG encoder in Rust