wgpu-mc VS strange-attractor-renderer

Compare wgpu-mc vs strange-attractor-renderer and see what are their differences.

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wgpu-mc strange-attractor-renderer
2 1
441 48
1.1% -
7.8 4.1
about 1 month ago about 1 month ago
Rust Rust
Mozilla Public License 2.0 GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

strange-attractor-renderer

Posts with mentions or reviews of strange-attractor-renderer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing wgpu-mc and strange-attractor-renderer you can also consider the following projects:

INOX - Rust Game engine integrated in Blender [WebGPU ready]

glit - Retrieve all mails of users related to a git repository, a git user or a git organization

rgx - Modern mid-level 2D graphics library

attractors - Package for simulation and visualization of strange attractors.

LearningWGPU - I will try to learn the basics of WGPU and Rust.

termimad - A library to display rich (Markdown) snippets and texts in a rust terminal application

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

mandelbrot-rs - High performance mandelbrot renderer

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

rendy - State of the art "build your own engine" kit powered by gfx-hal

spirv_cross - Safe Rust wrapper around SPIRV-Cross

mtpng - A parallelized PNG encoder in Rust