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Top 23 Metal Open-Source Projects
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Cocos2d
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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cocos-engine
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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Apple-Silicon-Guide
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: Filament – A Language for Fearless Hardware Design | news.ycombinator.com | 2024-03-04Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.
https://google.github.io/filament/
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
Yes, this is coming! Myself and others at OctoML and in the TVM community are actively working on multi-gpu support in the compiler and runtime. Here are some of the merged and active PRs on the multi-GPU (multi-device) roadmap:
Support in TVM’s graph IR (Relax) - https://github.com/apache/tvm/pull/15447
Project mention: GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes | news.ycombinator.com | 2024-04-23Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
Project mention: Quickemu: Quickly run optimised Windows, macOS and Linux virtual machines | news.ycombinator.com | 2024-01-30
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
OGRE (MIT/C++) https://github.com/OGRECave/ogre
I'd recommend Veldrid
Project mention: Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack? | /r/GraphicsProgramming | 2023-06-05LLGL Looks like a good alternative to BGFX, I haven't tried it though.
Congratulations for buying a NON-PC that's IN-capable of playing games on its own except these games https://www.pcgamingwiki.com/wiki/List_of_macOS_ARM_games. You paid top dollars for a crippled machine, all thanks to Apple. Any ARM user "Must" use one of the PC Emulators told in https://github.com/mikeroyal/Apple-Silicon-Guide which is usually Rosetta (default by Apple) for you so that you can play ANY game you see but NOT in its native speed but in Emulated (slower but not much) speed.
Project mention: [P] - VkFFT now supports quad precision (double-double) FFT computation on GPU | /r/MachineLearning | 2023-09-27Hello, I am the creator of the VkFFT - GPU Fast Fourier Transform library for Vulkan/CUDA/HIP/OpenCL/Level Zero and Metal. In the latest update, I have added support for quad-precision double-double emulation for FFT calculation on most modern GPUs. I understand that modern ML is going in the opposite low-precision direction, but I still think that it may be useful to have this functionality at least for some prototyping and development of concepts.
The only example that shedded some light on the integration was gtk4 + femtovg. So I mimicked the example, using gtk4-rs and Skia's rust bindings. I had some code similar to the following inside a subclass of GLArea to setup Skia's DirectContext, but it failed:
The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title.
[1] https://raw.githubusercontent.com/BVE-Reborn/rend3/trunk/exa...
[2] https://github.com/BVE-Reborn/rend3/blob/trunk/examples/scen...
[3] https://video.hardlimit.com/w/sFPkECUxRUSxbKXRkCmjJK
Metal related posts
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WebKit Switching to Skia for 2D Graphics Rendering
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Pygfx/wgpu-py: Next generation GPU API for Python
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Ask HN: State of gaming and it's developement on Apple Silicon
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Diablo IV coming soon to GeForce Now
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Nitro: A fast, lightweight 3MB inference server with OpenAI-Compatible API
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Apple's Push to Transform the Mac into a Gaming Paradise
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Whisky 2.2.1 (Wine wrapper for macOS)
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A note from our sponsor - InfluxDB
www.influxdata.com | 3 May 2024
Index
What are some of the best open-source Metal projects? This list will help you:
Project | Stars | |
---|---|---|
1 | Cocos2d | 17,900 |
2 | filament | 17,112 |
3 | bgfx | 14,323 |
4 | tvm | 11,186 |
5 | wgpu | 10,995 |
6 | Whisky | 10,179 |
7 | gfx | 5,325 |
8 | cocos-engine | 5,306 |
9 | Ultralight | 4,597 |
10 | The-Forge | 4,446 |
11 | Ogre 3D | 3,737 |
12 | Remotery | 2,730 |
13 | Veldrid | 2,405 |
14 | lygia | 2,242 |
15 | LLGL | 1,890 |
16 | MetalPetal | 1,832 |
17 | Bender | 1,786 |
18 | herebedragons | 1,715 |
19 | ShaderConductor | 1,711 |
20 | Apple-Silicon-Guide | 1,554 |
21 | VkFFT | 1,443 |
22 | rust-skia | 1,326 |
23 | rend3 | 1,021 |
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