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Top 23 Directx12 Open-Source Projects
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Apple-Silicon-Guide
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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FFNx
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
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Render Engine Infrastructure (REI)
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)
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CrossWindow-Demos
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
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SaaSHub
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Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
Project mention: We Are Doomed: A pessimistic point of view of "modern software engineering" | news.ycombinator.com | 2024-01-14Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
Congratulations for buying a NON-PC that's IN-capable of playing games on its own except these games https://www.pcgamingwiki.com/wiki/List_of_macOS_ARM_games. You paid top dollars for a crippled machine, all thanks to Apple. Any ARM user "Must" use one of the PC Emulators told in https://github.com/mikeroyal/Apple-Silicon-Guide which is usually Rosetta (default by Apple) for you so that you can play ANY game you see but NOT in its native speed but in Emulated (slower but not much) speed.
I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.
Because it's open source, like most other AMD tech.
I use 7th Heaven with these mods and when I enter a battle and time gauge is full(I can use attack) game just crushes and has message like oopsie woopsie game died go there:https://github.com/julianxhokaxhiu/FFNx/blob/master/docs/faq.md Does someone know how to fix this issue, or what mod can cause it?
Directx12 related posts
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
- Defold: Open-source Lua game engine with console support
- Day 1 for me and I'm completely lost
- 3060 12gb vs 3060ti 8gb
- How many semaphores do really I need?
- So this is very likely BGS first game to use DX12
- Premilinary RX 7800 XT and RX 7700 XT performance and specifications leak alongside possibly-doomed RX 7800 XTX
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www.saashub.com | 28 Apr 2024
Index
What are some of the best open-source Directx12 projects? This list will help you:
Project | Stars | |
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1 | WickedEngine | 5,343 |
2 | The-Forge | 4,432 |
3 | DiligentEngine | 3,310 |
4 | zig-gamedev | 1,976 |
5 | Apple-Silicon-Guide | 1,552 |
6 | d912pxy | 1,008 |
7 | D3D12MemoryAllocator | 686 |
8 | DirectX-Headers | 512 |
9 | FidelityFX | 359 |
10 | Adria-DX12 | 355 |
11 | FFNx | 321 |
12 | wgpu-step-by-step | 254 |
13 | FidelityFX-CAS | 202 |
14 | go-webgpu | 129 |
15 | FluidFrames.RIFE | 114 |
16 | Ghurund | 85 |
17 | Tempest | 78 |
18 | Render Engine Infrastructure (REI) | 63 |
19 | CrossWindow-Demos | 62 |
20 | annileen | 20 |
21 | ShaderPiPFX | 9 |
22 | MinimalDx12DrawText | 0 |
23 | DragonEngine | 0 |
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