D3d12

Open-source projects categorized as D3d12

Top 23 D3d12 Open-Source Projects

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • Project mention: GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes | news.ycombinator.com | 2024-04-23

    Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

  • Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
  • xenia

    Xbox 360 Emulator Research Project

  • Project mention: Welcome to r/OnlinePreservation! | /r/OnlinePreservation | 2023-08-17

    Xenia (Xbox 360) Emulator: https://xenia.jp/

  • reshade

    A generic post-processing injector for games and video software.

  • Project mention: Jagged edges on everything, regardless of AA settings | /r/EliteDangerous | 2023-12-11

    If you are interested in making it look even better, then installing ReShade and adding FSAA there also makes a huge improvement over the best settings in game.

  • DiligentEngine

    A modern cross-platform low-level graphics library and rendering framework

  • Project mention: DiligentGraphics: Open-source cross-platform rendering middleware | news.ycombinator.com | 2024-04-29
  • Remotery

    Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

  • SaaSHub

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  • apitrace

    Tools for tracing OpenGL, Direct3D, and other graphics APIs

  • Project mention: Apitrace – trace and replay OpenGL, Direct3D, and DirectDraw APIs calls | news.ycombinator.com | 2023-12-04
  • KlayGE

    KlayGE is a cross-platform open source game engine with plugin-based architecture.

  • SpartanEngine

    A game engine with an emphasis on real-time cutting-edge solutions

  • Project mention: SpartanEngine: MIT-licensed C++ Vulkan game engine | news.ycombinator.com | 2024-04-17
  • zig-gamedev

    Main monorepo for @zig-gamedev libs and example applications

  • LLGL

    Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

  • Project mention: Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack? | /r/GraphicsProgramming | 2023-06-05

    LLGL Looks like a good alternative to BGFX, I haven't tried it though.

  • ShaderConductor

    ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

  • slang

    Making it easier to work with shaders

  • xenia-canary

    Xbox 360 Emulator Research Project

  • Project mention: Viva Piñata Switch | /r/VivaPinata | 2023-12-11

    I’m using this version

  • rend3

    Easy to use, customizable, efficient 3D renderer library built on wgpu.

  • Project mention: Meta Releases Intermediate Graphics Library | news.ycombinator.com | 2023-07-07

    The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title.

    [1] https://raw.githubusercontent.com/BVE-Reborn/rend3/trunk/exa...

    [2] https://github.com/BVE-Reborn/rend3/blob/trunk/examples/scen...

    [3] https://video.hardlimit.com/w/sFPkECUxRUSxbKXRkCmjJK

  • d912pxy

    DirectX9 to DirectX12 API proxy for Guild Wars 2

  • Project mention: Day 1 for me and I'm completely lost | /r/Guildwars2 | 2023-08-23

    I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.

  • Unreal-Engine-Guide

    Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.

  • MethaneKit

    🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

  • D3D12MemoryAllocator

    Easy to integrate memory allocation library for Direct3D 12

  • DirectX-Headers

    Official DirectX headers available under an open source license

  • Kaguya

    D3D12 Rendering Engine (by kcloudy0717)

  • GPU-Reshape

    GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

  • Project mention: GPU Reshape – shader instrumentation for everyone | news.ycombinator.com | 2024-01-21

    The tool is opensource - looks like it’s published under an MIT license.

    If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.

    I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.

    https://github.com/GPUOpen-Tools/GPU-Reshape

  • SaaSHub

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

D3d12 related posts

  • Nintendo Network shutdown – The beginning of the end

    1 project | news.ycombinator.com | 26 Dec 2023
  • Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack?

    2 projects | /r/GraphicsProgramming | 5 Jun 2023
  • There needs to be a rewritten version

    1 project | /r/SimThemePark | 30 Apr 2023
  • I crash most of the time when I zone. Windows 11.

    1 project | /r/project1999 | 2 Mar 2023
  • ffxi running slow on my pc.

    1 project | /r/ffxi | 15 Jan 2023
  • Any chance of a good D3D9 Windows XP paravirtualized driver?

    2 projects | /r/emulation | 25 Nov 2022
  • Phantasy Star Universe Clementine!

    1 project | /r/WindowsOnDeck | 14 Nov 2022
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    www.saashub.com | 2 May 2024
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Index

What are some of the best open-source D3d12 projects? This list will help you:

Project Stars
1 bgfx 14,306
2 wgpu 10,910
3 renderdoc 8,422
4 xenia 7,678
5 reshade 3,799
6 DiligentEngine 3,317
7 Remotery 2,730
8 apitrace 2,529
9 KlayGE 2,014
10 SpartanEngine 1,982
11 zig-gamedev 1,980
12 LLGL 1,890
13 ShaderConductor 1,711
14 slang 1,685
15 xenia-canary 1,161
16 rend3 1,021
17 d912pxy 1,008
18 Unreal-Engine-Guide 915
19 MethaneKit 761
20 D3D12MemoryAllocator 688
21 DirectX-Headers 512
22 Kaguya 376
23 GPU-Reshape 336

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