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Top 23 D3d12 Open-Source Projects
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SaaSHub
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LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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Unreal-Engine-Guide
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
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MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
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SaaSHub
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Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
Project mention: GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes | news.ycombinator.com | 2024-04-23Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
Xenia (Xbox 360) Emulator: https://xenia.jp/
Project mention: Jagged edges on everything, regardless of AA settings | /r/EliteDangerous | 2023-12-11If you are interested in making it look even better, then installing ReShade and adding FSAA there also makes a huge improvement over the best settings in game.
Project mention: DiligentGraphics: Open-source cross-platform rendering middleware | news.ycombinator.com | 2024-04-29
Project mention: Apitrace – trace and replay OpenGL, Direct3D, and DirectDraw APIs calls | news.ycombinator.com | 2023-12-04
Project mention: SpartanEngine: MIT-licensed C++ Vulkan game engine | news.ycombinator.com | 2024-04-17
Project mention: Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack? | /r/GraphicsProgramming | 2023-06-05LLGL Looks like a good alternative to BGFX, I haven't tried it though.
I’m using this version
The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title.
[1] https://raw.githubusercontent.com/BVE-Reborn/rend3/trunk/exa...
[2] https://github.com/BVE-Reborn/rend3/blob/trunk/examples/scen...
[3] https://video.hardlimit.com/w/sFPkECUxRUSxbKXRkCmjJK
I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.
Project mention: GPU Reshape – shader instrumentation for everyone | news.ycombinator.com | 2024-01-21The tool is opensource - looks like it’s published under an MIT license.
If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.
I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.
https://github.com/GPUOpen-Tools/GPU-Reshape
D3d12 related posts
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Nintendo Network shutdown – The beginning of the end
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Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack?
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There needs to be a rewritten version
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I crash most of the time when I zone. Windows 11.
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ffxi running slow on my pc.
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Any chance of a good D3D9 Windows XP paravirtualized driver?
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Phantasy Star Universe Clementine!
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A note from our sponsor - SaaSHub
www.saashub.com | 2 May 2024
Index
What are some of the best open-source D3d12 projects? This list will help you:
Project | Stars | |
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1 | bgfx | 14,306 |
2 | wgpu | 10,910 |
3 | renderdoc | 8,422 |
4 | xenia | 7,678 |
5 | reshade | 3,799 |
6 | DiligentEngine | 3,317 |
7 | Remotery | 2,730 |
8 | apitrace | 2,529 |
9 | KlayGE | 2,014 |
10 | SpartanEngine | 1,982 |
11 | zig-gamedev | 1,980 |
12 | LLGL | 1,890 |
13 | ShaderConductor | 1,711 |
14 | slang | 1,685 |
15 | xenia-canary | 1,161 |
16 | rend3 | 1,021 |
17 | d912pxy | 1,008 |
18 | Unreal-Engine-Guide | 915 |
19 | MethaneKit | 761 |
20 | D3D12MemoryAllocator | 688 |
21 | DirectX-Headers | 512 |
22 | Kaguya | 376 |
23 | GPU-Reshape | 336 |
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