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Top 23 DirectX Open-Source Projects
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
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cnc-ddraw
GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines
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LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
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DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
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dxwrapper
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
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Vortice.Windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
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HyperHDR
Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
Project mention: Bebop v3: a fast, modern replacement to Protocol Buffers | news.ycombinator.com | 2024-03-12You can. I use it to persist settings in my app Borderless Gaming https://github.com/Codeusa/Borderless-Gaming
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
OGRE (MIT/C++) https://github.com/OGRECave/ogre
Project mention: We Are Doomed: A pessimistic point of view of "modern software engineering" | news.ycombinator.com | 2024-01-14Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
Your requirements are a bit ambiguous, but Tooll checks all those boxes. I used the previous version (Tooll2) but ended up switching to Blender.
https://github.com/tooll3/t3
Project mention: ILGPU VS ComputeSharp - a user suggested alternative | libhunt.com/r/ILGPU | 2023-10-27
LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "
Project mention: "LibreOffice is better at reading old Word files than Word" | news.ycombinator.com | 2024-01-07https://github.com/FunkyFr3sh/cnc-ddraw (fixes all issues you can have with DirectDraw, an old 2d API, can have its use for both windows users and people who use wine on linux)
Project mention: Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack? | /r/GraphicsProgramming | 2023-06-05LLGL Looks like a good alternative to BGFX, I haven't tried it though.
since many vfx or particles are made from GLSL. for eg: https://github.com/effekseer/Effekseer how do we port it into webgpu in the future? will that be automatically work on webgpu too? or people need re-create all of those in WGSL?
Project mention: SimCity Classic - Guide to Installation (Windows / DOSBox) | /r/SimCity | 2023-07-08Then, download this and place the files inside the game directory (C:\Program Files\Maxis\SimCity Classic).
I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.
You can DIY your own with a IC-based RGB/RGBW strip and a rPi or x86 PC + ESP microcontroller using software like Hyperion or HyperHDR, combined with WLED.
DirectX related posts
- WebKit Switching to Skia for 2D Graphics Rendering
- Nintendo Network shutdown – The beginning of the end
- Monitor: Taskbar auto-hide but pops up when being inside a borderless windowed game
- Ascension to Samsung G9 57’
- Dave the diver legion go problems
- No support for 3440 x 1440?
- Game won't run - Help!
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Index
What are some of the best open-source DirectX projects? This list will help you:
Project | Stars | |
---|---|---|
1 | bgfx | 14,306 |
2 | renderdoc | 8,408 |
3 | Borderless-Gaming | 5,171 |
4 | The-Forge | 4,432 |
5 | Ogre 3D | 3,730 |
6 | DiligentEngine | 3,310 |
7 | t3 | 3,227 |
8 | xray-16 | 2,837 |
9 | ComputeSharp | 2,537 |
10 | DirectXTK | 2,485 |
11 | cnc-ddraw | 2,009 |
12 | LLGL | 1,887 |
13 | Helix Toolkit | 1,769 |
14 | DirectXTex | 1,700 |
15 | DirectXMath | 1,481 |
16 | DirectXTK12 | 1,396 |
17 | Effekseer | 1,372 |
18 | Bonzomatic | 1,327 |
19 | dxwrapper | 1,111 |
20 | d912pxy | 1,008 |
21 | Vortice.Windows | 947 |
22 | HyperHDR | 884 |
23 | storm-engine | 827 |
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