wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
shooterboi
First-person shooter game using raymarching (by andraantariksa)
wgpu-mc | shooterboi | |
---|---|---|
2 | 1 | |
441 | 9 | |
1.1% | - | |
7.8 | 10.0 | |
about 1 month ago | almost 2 years ago | |
Rust | Rust | |
Mozilla Public License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
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I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
shooterboi
Posts with mentions or reviews of shooterboi.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing wgpu-mc and shooterboi you can also consider the following projects:
INOX - Rust Game engine integrated in Blender [WebGPU ready]
wgpu_glyph - A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
rgx - Modern mid-level 2D graphics library
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
LearningWGPU - I will try to learn the basics of WGPU and Rust.
rui - Declarative Rust UI library
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
vange-rs - Rusty Vangers clone
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
shame - A shader EDSL for writing render and compute pipelines in rust
spirv_cross - Safe Rust wrapper around SPIRV-Cross
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.