vdrift
OpenSceneGraph
vdrift | OpenSceneGraph | |
---|---|---|
4 | 12 | |
338 | 3,087 | |
0.3% | - | |
6.1 | 0.0 | |
3 months ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vdrift
- VDrift: Cross-Platform Driving Simulation
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Current state of SimRacing in Linux (Updated to 2022-2)
Vdrift: Another veteran game, based on the Vamos physics engine. With almost 15 years behind it, the game allows players to drive lots of cars through detailed scenarios based on real circuits. The physics of the game are quite realistic as it corresponds to a simulator, and of course we will be able to use it with multiple devices such as keyboards, controllers and steering wheels, including the experimental support of Force Feedback. The project that looks in certain aspects like a commercial game, is stopped, with small corrections in the code as we can see in the page of the project. As we have heard from its main creator, Joe Venzon, it would be ideal if someone resume the project or make a fork to create something completely new. Hopefully this will happen and that this remarkable project will continue and not be forgotten. More info in the VDrift website and in his project page.
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Any free games that work with logitech G920?
-Vdrift: https://github.com/VDrift/vdrift/
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Sim racing in Linux 2020 an update
Good and amazing post. Thanks for talk about my outdated post. Really new-lg4ff and the work on Proton and Wine changes a lot of things on the simracing on Linux. I would like to point some things on your words: -About Vdrift and Speed Dreams: the first project is almost abandoned, and only there are some minor corrections on main code. There are no new features. About the game resources (cars and tracks), in the last months an user create two new tracks for the game, Algarve and Baku.
OpenSceneGraph
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
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C++ and job opportunities
browse github and try to contribute. I started with OpenSceneGraph
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What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
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Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
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Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
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Scene graph using OpenGL core context
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
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I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
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SPEED DREAMS - Boxer 96 Carson Edition at Brno
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
- Getting information about classes, methods and variables in C++?
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Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
What are some alternatives?
new-lg4ff - Experimental Logitech force feedback module for Linux
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
hid-fanatecff - Driver to support FANATEC input devices, in particular ForceFeedback of various wheel-bases
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
pyLinuxWheel
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
hid-tmff2 - Linux kernel module for Thrustmaster T300RS, T248 and (experimental) TX and TS-XW wheels
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Proton - Compatibility tool for Steam Play based on Wine and additional components
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2