urp-decal-projector VS urp-fading-standard-shaders

Compare urp-decal-projector vs urp-fading-standard-shaders and see what are their differences.

urp-decal-projector

Learn about the URP Decal Projector in this tutorial repository and video! (by llamacademy)

urp-fading-standard-shaders

Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code! (by llamacademy)
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urp-decal-projector urp-fading-standard-shaders
3 4
8 19
- -
2.6 1.8
almost 2 years ago almost 2 years ago
Mathematica ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

urp-decal-projector

Posts with mentions or reviews of urp-decal-projector. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-02.

urp-fading-standard-shaders

Posts with mentions or reviews of urp-fading-standard-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

What are some alternatives?

When comparing urp-decal-projector and urp-fading-standard-shaders you can also consider the following projects:

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!

fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!