urp-decal-projector
urp-fading-standard-shaders
urp-decal-projector | urp-fading-standard-shaders | |
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3 | 4 | |
8 | 19 | |
- | - | |
2.6 | 1.8 | |
almost 2 years ago | almost 2 years ago | |
Mathematica | ShaderLab | |
MIT License | MIT License |
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urp-decal-projector
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I've always used planar quads for decals, but with the Unity 2021 release with URP 12, both URP and HDRP now support Decal Projectors that wrap to the target geometry which results in much nicer looking decals!
Full Tutorial on YouTube
Here is link number 1 - Previous text "URP"
urp-fading-standard-shaders
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Automatic See-through Walls?
URP: tutorial video | GitHub repo
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Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in Unity URP shaders!
Full Tutorial on YouTube
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Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in URP shaders!
As always, the full project is available on GitHub!
What are some alternatives?
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!