unity-sdf-generator VS ai-series-part-13

Compare unity-sdf-generator vs ai-series-part-13 and see what are their differences.

unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
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unity-sdf-generator ai-series-part-13
1 1
155 3
- -
2.8 0.0
5 months ago almost 3 years ago
ShaderLab ShaderLab
BSD 3-clause "New" or "Revised" License MIT License
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unity-sdf-generator

Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-13

Posts with mentions or reviews of ai-series-part-13. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-sdf-generator and ai-series-part-13 you can also consider the following projects:

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

polygon-wind - Unity shader to emulate wind on low poly assets.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.