scriptable-events
ScriptableObjectVariant
Our great sponsors
scriptable-events | ScriptableObjectVariant | |
---|---|---|
1 | 2 | |
122 | 50 | |
1.6% | - | |
7.6 | 0.0 | |
7 months ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scriptable-events
-
Scriptable Events v2
Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!
ScriptableObjectVariant
-
What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?
Might come in handy: https://github.com/GieziJo/ScriptableObjectVariant
-
[Package] Scriptable Object Variants
I've been developing a package for unity called Scriptable Object Variant (github.com/GieziJo/ScriptableObjectVariant), thought some peops here might be interested.
What are some alternatives?
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!
Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
Kassets - Unity's Scriptable Object Architecture.
Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.