scriptable-events VS ScriptableObject-Architecture

Compare scriptable-events vs ScriptableObject-Architecture and see what are their differences.

scriptable-events

Simple and extensible event system for Unity Engine, implemented via scriptable objects (by chark)

ScriptableObject-Architecture

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy (by DanielEverland)
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scriptable-events ScriptableObject-Architecture
1 3
122 916
1.6% -
7.6 0.0
7 months ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.
  • Scriptable Events v2
    1 project | /r/Unity3D | 8 Jul 2021
    Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!

ScriptableObject-Architecture

Posts with mentions or reviews of ScriptableObject-Architecture. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing scriptable-events and ScriptableObject-Architecture you can also consider the following projects:

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

Kassets - Unity's Scriptable Object Architecture.

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.