scriptable-events VS Kassets

Compare scriptable-events vs Kassets and see what are their differences.

scriptable-events

Simple and extensible event system for Unity Engine, implemented via scriptable objects (by chark)

Kassets

Unity's Scriptable Object Architecture. (by kadinche)
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scriptable-events Kassets
1 1
122 101
1.6% 4.0%
7.6 7.6
7 months ago 2 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.
  • Scriptable Events v2
    1 project | /r/Unity3D | 8 Jul 2021
    Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!

Kassets

Posts with mentions or reviews of Kassets. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing scriptable-events and Kassets you can also consider the following projects:

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst