scriptable-events VS Unity-QuickSheet

Compare scriptable-events vs Unity-QuickSheet and see what are their differences.

scriptable-events

Simple and extensible event system for Unity Engine, implemented via scriptable objects (by chark)

Unity-QuickSheet

Unity-QuickSheet enables you to use spreadsheet file data within Unity editor. (by kimsama)
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scriptable-events Unity-QuickSheet
1 1
122 1,010
1.6% -
7.6 0.0
7 months ago over 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.
  • Scriptable Events v2
    1 project | /r/Unity3D | 8 Jul 2021
    Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!

Unity-QuickSheet

Posts with mentions or reviews of Unity-QuickSheet. We have used some of these posts to build our list of alternatives and similar projects.
  • Workflow for spreadsheet designing / modifying data without re-building
    1 project | /r/Unity3D | 9 Aug 2022
    Now, I've been delving with Unity-QuickSheet (the excel version, as the Gdrive functionality is broken atm), and I already understand how I'd go around implementing this at edit time. If I edit the spreadsheet, I can easily re-import the sheet data and it's converted to the scriptableobject "database" each sheet lives in.

What are some alternatives?

When comparing scriptable-events and Unity-QuickSheet you can also consider the following projects:

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

NaughtyAttributes - Attribute Extensions for Unity

Kassets - Unity's Scriptable Object Architecture.