scriptable-events
Unity-QuickSheet
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scriptable-events | Unity-QuickSheet | |
---|---|---|
1 | 1 | |
122 | 1,010 | |
1.6% | - | |
7.6 | 0.0 | |
7 months ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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scriptable-events
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Scriptable Events v2
Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!
Unity-QuickSheet
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Workflow for spreadsheet designing / modifying data without re-building
Now, I've been delving with Unity-QuickSheet (the excel version, as the Gdrive functionality is broken atm), and I already understand how I'd go around implementing this at edit time. If I edit the spreadsheet, I can easily re-import the sheet data and it's converted to the scriptableobject "database" each sheet lives in.
What are some alternatives?
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance
timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.
BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
NaughtyAttributes - Attribute Extensions for Unity
Kassets - Unity's Scriptable Object Architecture.