Unity-QuickSheet
extOSC
Unity-QuickSheet | extOSC | |
---|---|---|
1 | 1 | |
1,010 | 184 | |
- | - | |
0.0 | 5.9 | |
over 2 years ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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Unity-QuickSheet
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Workflow for spreadsheet designing / modifying data without re-building
Now, I've been delving with Unity-QuickSheet (the excel version, as the Gdrive functionality is broken atm), and I already understand how I'd go around implementing this at edit time. If I edit the spreadsheet, I can easily re-import the sheet data and it's converted to the scriptableobject "database" each sheet lives in.
extOSC
What are some alternatives?
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
OscJack - Lightweight C# implementation of OSC server/client
Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance
UnityMeshSimplifier - Mesh simplification for Unity.
BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.
NaughtyAttributes - Attribute Extensions for Unity
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine
UE-OSC - OSC plugin for Unreal Engine 4 Blueprints