Unity-QuickSheet VS BakingSheet

Compare Unity-QuickSheet vs BakingSheet and see what are their differences.


Unity-QuickSheet enables you to use spreadsheet file data within Unity editor. (by kimsama)


Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format. (by cathei)
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Unity-QuickSheet BakingSheet
1 9
998 273
- -
0.0 5.5
over 2 years ago 5 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Unity-QuickSheet. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Unity-QuickSheet yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of BakingSheet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-08.
  • Did you know: SuperCell uses CSV format for their design data
    3 projects | /r/Unity3D | 8 Sep 2022
    So I wrote BakingSheet (anyone interested in please try and give feedback :D) two years ago and it has been evolved with features like list and dictionary support. I wonder what other people think about using spreadsheet, and I'd like to see it grow as open source project, so if anyone wants to contribute or give opinion it's welcome!

What are some alternatives?

When comparing Unity-QuickSheet and BakingSheet you can also consider the following projects:

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects

NetFabric.Hyperlinq - High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.

Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

SheetJS js-xlsx - 📗 SheetJS Spreadsheet Data Toolkit -- New home https://git.sheetjs.com/SheetJS/sheetjs

js-xlsx - :green_book: SheetJS Community Edition -- Spreadsheet Data Toolkit [Moved to: https://github.com/SheetJS/sheetjs]

cr-csv - Clash Royale CSV files

NaughtyAttributes - Attribute Extensions for Unity