Unity-QuickSheet
NaughtyAttributes
Unity-QuickSheet | NaughtyAttributes | |
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1 | 36 | |
1,010 | 4,274 | |
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0.0 | 0.0 | |
over 2 years ago | 5 months ago | |
C# | C# | |
MIT License | MIT License |
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Unity-QuickSheet
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Workflow for spreadsheet designing / modifying data without re-building
Now, I've been delving with Unity-QuickSheet (the excel version, as the Gdrive functionality is broken atm), and I already understand how I'd go around implementing this at edit time. If I edit the spreadsheet, I can easily re-import the sheet data and it's converted to the scriptableobject "database" each sheet lives in.
NaughtyAttributes
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How do you implement static string, I use it like this but im not sure if it's a good way
NaughtyAttributes is a free plugin that allows you to do so. By using attributes you can make your fields a lot easier to manage. For example [Tag] is an attribute that allows your string to be directly linked to the corresponding tag.
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How do you handle the constant null checking?
In Unity, you could use NaughtyAttributes and then use the [Required] attribute to indicate that a value is mandatory.
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I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
NaughtyAttributes https://github.com/dbrizov/NaughtyAttributes is amazing for quickly and easily customizing script inspectors without having to resort to a full custom inspector GUI
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how can I make this button?
Naughty Attributes is your friend
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It's staggering how online resources don't even come close to teaching you what you learn from a production environment
It's a professional team of ~15. Being able to customize the display of data within the Inspector makes it much easier for less technical team members to tune and create.
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What are your favorite productivity tools? Especially lesser-known or free ones?
I personally love Naughty Attributes: https://github.com/dbrizov/NaughtyAttributes which makes it easy to add inspector buttons to functions.
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Call a Method via Button in the Inspector
I went and looked for the open source version I mentioned - https://github.com/dbrizov/NaughtyAttributes
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Share the tools you use for game design, coding and narrative
For Unity, I strongly recommend something like NaughtyAttributes to help expose your data in the Inspector with better widgets and validation. (There are paid alternatives too. Odin might accomplish a lot of the same?)
- Is there custom editors or editor tools you can't do without?
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Is it possible to toggle a field serialization on bool value? (true=serialize, false= deserialize)
There's also free alternatives like naughty attributes which has a HideIf attribute too
What are some alternatives?
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
dear-imgui-unity - Unity package for Dear ImGui
Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Unity-SerializableDictionary - Serializable dictionary class for Unity
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.