extOSC VS SK.Libretro

Compare extOSC vs SK.Libretro and see what are their differences.

extOSC

extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage. (by Iam1337)

SK.Libretro

Libretro wrapper written in C# with support for the Unity game engine (by Skurdt)
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extOSC SK.Libretro
1 1
184 22
- -
5.9 3.9
3 months ago 14 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

extOSC

Posts with mentions or reviews of extOSC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-01.

SK.Libretro

Posts with mentions or reviews of SK.Libretro. We have used some of these posts to build our list of alternatives and similar projects.
  • Dynamic Linking a Shared Library at Runtime
    1 project | /r/androiddev | 15 Jan 2023
    I'm trying to dynamic link a libretro core to own frontend which is downloaded through the internet while in-app. While this works with the Windows/Mac/Linux builds... I found that Android (since 7.0) does not allow this anymore according to this link. I am using a library that will load the dynamic link that I found and modified it as far as it could so it would run on Android under Unity until I ran into the error that comes with not allowing dynamic linking of a "private" dynamic library.

What are some alternatives?

When comparing extOSC and SK.Libretro you can also consider the following projects:

OscJack - Lightweight C# implementation of OSC server/client

client-godot - A long term progressive resource management text based MMORPG being developed in Godot.

UnityMeshSimplifier - Mesh simplification for Unity.

Camelot - Camelot is cross-platform file manager written in C#

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

AnyDiff - A CSharp (C#) diff library that allows you to diff two objects and get a list of the differences back.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

SaphireOS - New operating system

UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.

scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects

UE-OSC - OSC plugin for Unreal Engine 4 Blueprints