SK.Libretro
UnityLibrary
SK.Libretro | UnityLibrary | |
---|---|---|
1 | 1 | |
22 | 3,624 | |
- | 2.1% | |
4.2 | 4.2 | |
27 days ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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SK.Libretro
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Dynamic Linking a Shared Library at Runtime
I'm trying to dynamic link a libretro core to own frontend which is downloaded through the internet while in-app. While this works with the Windows/Mac/Linux builds... I found that Android (since 7.0) does not allow this anymore according to this link. I am using a library that will load the dynamic link that I found and modified it as far as it could so it would run on Android under Unity until I ran into the error that comes with not allowing dynamic linking of a "private" dynamic library.
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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