extOSC
scriptable-events
extOSC | scriptable-events | |
---|---|---|
1 | 1 | |
184 | 122 | |
- | 0.0% | |
5.9 | 7.6 | |
3 months ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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extOSC
scriptable-events
-
Scriptable Events v2
Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!
What are some alternatives?
OscJack - Lightweight C# implementation of OSC server/client
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
UnityMeshSimplifier - Mesh simplification for Unity.
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine