extOSC VS scriptable-events

Compare extOSC vs scriptable-events and see what are their differences.

extOSC

extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage. (by Iam1337)

scriptable-events

Simple and extensible event system for Unity Engine, implemented via scriptable objects (by chark)
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extOSC scriptable-events
1 1
184 122
- 0.0%
5.9 7.6
3 months ago 7 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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extOSC

Posts with mentions or reviews of extOSC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-01.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.
  • Scriptable Events v2
    1 project | /r/Unity3D | 8 Jul 2021
    Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!

What are some alternatives?

When comparing extOSC and scriptable-events you can also consider the following projects:

OscJack - Lightweight C# implementation of OSC server/client

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

UnityMeshSimplifier - Mesh simplification for Unity.

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine