extOSC VS scriptable-events

Compare extOSC vs scriptable-events and see what are their differences.

extOSC

extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage. (by Iam1337)

scriptable-events

Simple and extensible event system for Unity Engine, implemented via scriptable objects (by chark)
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extOSC scriptable-events
1 1
182 122
- 1.6%
5.9 7.6
3 months ago 6 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

extOSC

Posts with mentions or reviews of extOSC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-01.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning scriptable-events yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing extOSC and scriptable-events you can also consider the following projects:

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

OscJack - Lightweight C# implementation of OSC server/client

UnityMeshSimplifier - Mesh simplification for Unity.

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

Kassets - Unity's Scriptable Object Architecture.

UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.