extOSC
Unity-QuickSheet
extOSC | Unity-QuickSheet | |
---|---|---|
1 | 1 | |
184 | 1,010 | |
- | - | |
5.9 | 0.0 | |
3 months ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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extOSC
Unity-QuickSheet
-
Workflow for spreadsheet designing / modifying data without re-building
Now, I've been delving with Unity-QuickSheet (the excel version, as the Gdrive functionality is broken atm), and I already understand how I'd go around implementing this at edit time. If I edit the spreadsheet, I can easily re-import the sheet data and it's converted to the scriptableobject "database" each sheet lives in.
What are some alternatives?
OscJack - Lightweight C# implementation of OSC server/client
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
UnityMeshSimplifier - Mesh simplification for Unity.
Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.
NaughtyAttributes - Attribute Extensions for Unity
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine
UE-OSC - OSC plugin for Unreal Engine 4 Blueprints