extOSC
UE-OSC
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extOSC
UE-OSC
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Connect Max Msp to Unreal Engine/Unity?
I’ve just done a really similar thing with Max and UE4 for my thesis. You’re best downloading the ‘UE4-OSC’ plugin for it: https://github.com/monsieurgustav/UE-OSC
What are some alternatives?
OscJack - Lightweight C# implementation of OSC server/client
UnityMeshSimplifier - Mesh simplification for Unity.
Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine
voxul - voxul is a voxel framework and voxel mesh editing tool for Unity.
NewFolderWizard-UnityTool - New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.
UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter
Quest2-VRC - Quest 2 (and Quest 1, Quest Pro and newer) OSC and ADB powered battery information sender, now with OpenRGB support