extOSC VS voxul

Compare extOSC vs voxul and see what are their differences.

extOSC

extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage. (by Iam1337)

voxul

voxul is a voxel framework and voxel mesh editing tool for Unity. (by cowtrix)
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extOSC voxul
1 1
182 58
- -
5.9 5.5
3 months ago 4 months ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

extOSC

Posts with mentions or reviews of extOSC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-01.

voxul

Posts with mentions or reviews of voxul. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning voxul yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing extOSC and voxul you can also consider the following projects:

OscJack - Lightweight C# implementation of OSC server/client

UnityMeshSimplifier - Mesh simplification for Unity.

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

VoxReader - A C# library to read .vox files created with MagicaVoxel

scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects

UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

UE-OSC - OSC plugin for Unreal Engine 4 Blueprints

SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine

UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter

NewFolderWizard-UnityTool - New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.