extOSC
extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage. (by Iam1337)
voxul
voxul is a voxel framework and voxel mesh editing tool for Unity. (by cowtrix)
extOSC | voxul | |
---|---|---|
1 | 1 | |
206 | 77 | |
0.0% | - | |
5.9 | 2.6 | |
about 1 year ago | about 2 months ago | |
C# | C# | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
extOSC
Posts with mentions or reviews of extOSC.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-01.
voxul
Posts with mentions or reviews of voxul.
We have used some of these posts to build our list of alternatives
and similar projects.
-
voxul - An Open Source Voxel Engine & Editor
voxul is an open source and completely free (forever) voxel system and editor tool. Use it to build voxel meshes, objects and levels in your editor and at runtime.
What are some alternatives?
When comparing extOSC and voxul you can also consider the following projects:
UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine
VoxReader - A C# library to read .vox files created with MagicaVoxel
UnityMeshSimplifier - Mesh simplification for Unity.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity