scriptable-events VS extOSC

Compare scriptable-events vs extOSC and see what are their differences.

scriptable-events

Simple and extensible event system for Unity Engine, implemented via scriptable objects (by chark)

extOSC

extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage. (by Iam1337)
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scriptable-events extOSC
1 1
122 184
1.6% -
7.6 5.9
7 months ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.
  • Scriptable Events v2
    1 project | /r/Unity3D | 8 Jul 2021
    Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!

extOSC

Posts with mentions or reviews of extOSC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-01.

What are some alternatives?

When comparing scriptable-events and extOSC you can also consider the following projects:

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

OscJack - Lightweight C# implementation of OSC server/client

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

UnityMeshSimplifier - Mesh simplification for Unity.

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.

SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine