scriptable-events
extOSC
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scriptable-events | extOSC | |
---|---|---|
1 | 1 | |
122 | 184 | |
1.6% | - | |
7.6 | 5.9 | |
7 months ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scriptable-events
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Scriptable Events v2
Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!
extOSC
What are some alternatives?
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
OscJack - Lightweight C# implementation of OSC server/client
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
UnityMeshSimplifier - Mesh simplification for Unity.
timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.
Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine