rtm
JoltPhysics
rtm | JoltPhysics | |
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1 | 26 | |
672 | 5,595 | |
- | - | |
9.3 | 9.6 | |
about 2 months ago | 6 days ago | |
C++ | C++ | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rtm
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Vector math library benchmarks (C++)
I'm definitely interested in any thoughts you guys may have on the benchmarks, and am definitely open to contributions adding additional benchmarks/vector math libraries! For example, one that I thought about adding but didn't simply because it seems to have fewer game-centric features is RTM.
JoltPhysics
- Simulation Islands
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Bevy XPBD: A physics engine for the Bevy game engine
There is now also https://github.com/jrouwe/JoltPhysics which is used in Horizon Forbidden West.
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Has anyone used Jolt physics engine?
Apparenty, this is a game engine used by Horizon Forbidden West and I was curious what you all think about this project: https://github.com/jrouwe/JoltPhysics
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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Rust – Are We Game Yet?
As far as physics engines go: Jolt currently seems to kinda disrupt the decade-long equilibrium, at least as far as I'm aware:
https://github.com/jrouwe/JoltPhysics
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Oof. 7fps for an incredibly simple rocket that is well under 100 parts.
A multithreaded rigid-body engine for games: https://github.com/jrouwe/JoltPhysics
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Godot for AA/AAA game development – What's missing?
Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.
- Where and how can I learn to make simulation programs? I like to be a simulation developer!
What are some alternatives?
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
tinyphysicsengine
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
small3dlib
rapier - 2D and 3D physics engines focused on performance.
PhysX - NVIDIA PhysX SDK
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
SmallGameLibrary - A small C++ game library relying on the SFML 2.5 -- going private
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more