rres
A simple and easy-to-use file-format to package resources (by raysan5)
raylib
A simple and easy-to-use library to enjoy videogames programming (by raysan5)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rres
Posts with mentions or reviews of rres.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
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How does raylib work with content and export?
raylib has no content manager and neither a default packaging format like MonoGame .xnb BUT I created rres to cover that advance requirement: https://github.com/raysan5/rres
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raylib 4.2 released!
rres 1.0: New rres resources packaging file-format, including a rres-raylib library implementation and rrespacker tool. rres file format has been under development for +8 years and it was originally created to be part of raylib. It was highly inspired by XNA XNB resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption.
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does raylib have a package file for its resource files?
raylib does not provide a resource packaging mechanism by default, that's a high-level feature more common to engines than small libraries like raylib... but recently I created rres file-format and required tools for that pourpose: https://github.com/raysan5/rres
- Rres – A free and open file-format to package gamedev resources
- Rres – A simple and easy-to-use file-format to package resources
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Ideal method for including resources in Raylib-CS?
For Raylib in C/C++ I am aware of rres, though there doesn't appear to be a port for C#.
raylib
Posts with mentions or reviews of raylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
When comparing rres and raylib you can also consider the following projects:
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
SFML - Simple and Fast Multimedia Library
matio - MATLAB MAT File I/O Library
SDL2 - SDL2 bindings to perl
gamemode - Optimise Linux system performance on demand
bevy - A refreshingly simple data-driven game engine built in Rust
cgif - GIF encoder written in C
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
JAPM - Just Another PBO Manager: An Arma3 PBO Manager
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
physac - 2D physics header-only library for videogames developed in C using raylib library.
SDL - Simple Directmedia Layer