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rres reviews and mentions
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How does raylib work with content and export?
raylib has no content manager and neither a default packaging format like MonoGame .xnb BUT I created rres to cover that advance requirement: https://github.com/raysan5/rres
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raylib 4.2 released!
rres 1.0: New rres resources packaging file-format, including a rres-raylib library implementation and rrespacker tool. rres file format has been under development for +8 years and it was originally created to be part of raylib. It was highly inspired by XNA XNB resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption.
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does raylib have a package file for its resource files?
raylib does not provide a resource packaging mechanism by default, that's a high-level feature more common to engines than small libraries like raylib... but recently I created rres file-format and required tools for that pourpose: https://github.com/raysan5/rres
- Rres – A free and open file-format to package gamedev resources
- Rres – A simple and easy-to-use file-format to package resources
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Ideal method for including resources in Raylib-CS?
For Raylib in C/C++ I am aware of rres, though there doesn't appear to be a port for C#.
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A note from our sponsor - InfluxDB
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Stats
raysan5/rres is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of rres is C.
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