rres
miniaudio
rres | miniaudio | |
---|---|---|
6 | 27 | |
332 | 3,640 | |
- | - | |
5.1 | 8.1 | |
16 days ago | 8 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
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rres
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How does raylib work with content and export?
raylib has no content manager and neither a default packaging format like MonoGame .xnb BUT I created rres to cover that advance requirement: https://github.com/raysan5/rres
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raylib 4.2 released!
rres 1.0: New rres resources packaging file-format, including a rres-raylib library implementation and rrespacker tool. rres file format has been under development for +8 years and it was originally created to be part of raylib. It was highly inspired by XNA XNB resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption.
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does raylib have a package file for its resource files?
raylib does not provide a resource packaging mechanism by default, that's a high-level feature more common to engines than small libraries like raylib... but recently I created rres file-format and required tools for that pourpose: https://github.com/raysan5/rres
- Rres – A free and open file-format to package gamedev resources
- Rres – A simple and easy-to-use file-format to package resources
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Ideal method for including resources in Raylib-CS?
For Raylib in C/C++ I am aware of rres, though there doesn't appear to be a port for C#.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
matio - MATLAB MAT File I/O Library
libsoundio - C library for cross-platform real-time audio input and output
raylib - A simple and easy-to-use library to enjoy videogames programming
soloud - Free, easy, portable audio engine for games
gamemode - Optimise Linux system performance on demand
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
cgif - GIF encoder written in C
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
JAPM - Just Another PBO Manager: An Arma3 PBO Manager
raylib-php - PHP 8 Bindings to raylib