rres
A simple and easy-to-use file-format to package resources (by raysan5)
JAPM
Just Another PBO Manager: An Arma3 PBO Manager (by RaJiska)
rres | JAPM | |
---|---|---|
6 | 2 | |
329 | 27 | |
- | - | |
5.1 | 0.0 | |
11 days ago | over 3 years ago | |
C | C | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rres
Posts with mentions or reviews of rres.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
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How does raylib work with content and export?
raylib has no content manager and neither a default packaging format like MonoGame .xnb BUT I created rres to cover that advance requirement: https://github.com/raysan5/rres
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raylib 4.2 released!
rres 1.0: New rres resources packaging file-format, including a rres-raylib library implementation and rrespacker tool. rres file format has been under development for +8 years and it was originally created to be part of raylib. It was highly inspired by XNA XNB resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption.
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does raylib have a package file for its resource files?
raylib does not provide a resource packaging mechanism by default, that's a high-level feature more common to engines than small libraries like raylib... but recently I created rres file-format and required tools for that pourpose: https://github.com/raysan5/rres
- Rres – A free and open file-format to package gamedev resources
- Rres – A simple and easy-to-use file-format to package resources
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Ideal method for including resources in Raylib-CS?
For Raylib in C/C++ I am aware of rres, though there doesn't appear to be a port for C#.
JAPM
Posts with mentions or reviews of JAPM.
We have used some of these posts to build our list of alternatives
and similar projects.
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Current arma modding tools?
Got my CLI PBO manager if you like: https://github.com/RaJiska/JAPM
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Need Help with PBO Manager.
I just found a command-line tool that works for packing up PBO's: https://github.com/RaJiska/JAPM
What are some alternatives?
When comparing rres and JAPM you can also consider the following projects:
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
pboman3 - The GUI tool to work with ArmA PBO files.
matio - MATLAB MAT File I/O Library
PBOManager - An attempt to rewrite the PBOManagerV1 tool, which was created by myself many years ago for working with OFP/ArmA pbo files
raylib - A simple and easy-to-use library to enjoy videogames programming
scrcpy - Display and control your Android device
gamemode - Optimise Linux system performance on demand
cgif - GIF encoder written in C
physac - 2D physics header-only library for videogames developed in C using raylib library.
raygui - A simple and easy-to-use immediate-mode gui library