rres
A simple and easy-to-use file-format to package resources (by raysan5)
RPGExample
An example of a simple RPG game using raylib (by raylib-extras)
rres | RPGExample | |
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6 | 2 | |
332 | 87 | |
- | - | |
5.1 | 4.3 | |
17 days ago | 4 months ago | |
C | C++ | |
MIT License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rres
Posts with mentions or reviews of rres.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
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How does raylib work with content and export?
raylib has no content manager and neither a default packaging format like MonoGame .xnb BUT I created rres to cover that advance requirement: https://github.com/raysan5/rres
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raylib 4.2 released!
rres 1.0: New rres resources packaging file-format, including a rres-raylib library implementation and rrespacker tool. rres file format has been under development for +8 years and it was originally created to be part of raylib. It was highly inspired by XNA XNB resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption.
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does raylib have a package file for its resource files?
raylib does not provide a resource packaging mechanism by default, that's a high-level feature more common to engines than small libraries like raylib... but recently I created rres file-format and required tools for that pourpose: https://github.com/raysan5/rres
- Rres – A free and open file-format to package gamedev resources
- Rres – A simple and easy-to-use file-format to package resources
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Ideal method for including resources in Raylib-CS?
For Raylib in C/C++ I am aware of rres, though there doesn't appear to be a port for C#.
RPGExample
Posts with mentions or reviews of RPGExample.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-13.
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How to organize game structs
Don't know if this will be of some help. I'm actually following this project structure for my game, but changing for something more zig idiomatic. There are some very powerful data structures in std lib, like the MultiArayList already mentioned. Raylib is simple enough for me now, the bindings are nice to work with. But you could use some concepts of it with your current framework. Good luck on the journey 🚀
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
What are some alternatives?
When comparing rres and RPGExample you can also consider the following projects:
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
aftersun - Top-down 2D RPG
matio - MATLAB MAT File I/O Library
raylib - A simple and easy-to-use library to enjoy videogames programming
gamemode - Optimise Linux system performance on demand
cgif - GIF encoder written in C
JAPM - Just Another PBO Manager: An Arma3 PBO Manager
physac - 2D physics header-only library for videogames developed in C using raylib library.
raygui - A simple and easy-to-use immediate-mode gui library
extras-c - Useful components for raylib using the C programming language