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Don't know if this will be of some help. I'm actually following this project structure for my game, but changing for something more zig idiomatic. There are some very powerful data structures in std lib, like the MultiArayList already mentioned. Raylib is simple enough for me now, the bindings are nice to work with. But you could use some concepts of it with your current framework. Good luck on the journey 🚀
Take a look at this very nice (WIP) game: https://github.com/foxnne/aftersun
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