How to organize game structs

This page summarizes the projects mentioned and recommended in the original post on /r/Zig

Our great sponsors
  • Revelo Payroll - Free Global Payroll designed for tech teams
  • Onboard AI - Learn any GitHub repo in 59 seconds
  • SonarCloud - Analyze your C and C++ projects with just one click.
  • InfluxDB - Collect and Analyze Billions of Data Points in Real Time
  • RPGExample

    An example of a simple RPG game using raylib

    Don't know if this will be of some help. I'm actually following this project structure for my game, but changing for something more zig idiomatic. There are some very powerful data structures in std lib, like the MultiArayList already mentioned. Raylib is simple enough for me now, the bindings are nice to work with. But you could use some concepts of it with your current framework. Good luck on the journey 🚀

  • aftersun

    Top-down 2D RPG

    Take a look at this very nice (WIP) game:

  • Revelo Payroll

    Free Global Payroll designed for tech teams. Building a great tech team takes more than a paycheck. Zero payroll costs, get AI-driven insights to retain best talent, and delight them with amazing local benefits. 100% free and compliant.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts