ros-sharp VS ROSIntegration

Compare ros-sharp vs ROSIntegration and see what are their differences.

ros-sharp

ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D (by siemens)

ROSIntegration

Unreal Engine Plugin to enable ROS Support (by code-iai)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
ros-sharp ROSIntegration
7 4
929 391
3.1% 1.8%
2.6 6.5
4 months ago 4 days ago
C# C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ros-sharp

Posts with mentions or reviews of ros-sharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-04.

ROSIntegration

Posts with mentions or reviews of ROSIntegration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-04.
  • Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
    3 projects | /r/ROS | 4 May 2023
  • ROSIntegration plugin
    1 project | /r/unrealengine | 25 Nov 2022
    I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
  • Unreal to Ros
    3 projects | /r/ROS | 25 Nov 2022
    I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
  • Best Sim2Real Engine?
    1 project | /r/ROS | 23 Jun 2021
    I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)

What are some alternatives?

When comparing ros-sharp and ROSIntegration you can also consider the following projects:

Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.

EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)

ros2_dotnet - .NET bindings for ROS2

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

ROS-TCP-Endpoint - ROS package used to create an endpoint to accept ROS messages sent from a Unity scene using the ROS TCP Connector scripts

UnrealROS - An Unreal Engine plugin that provides a ROS message publish/subscribe interface over TCP using the rosbridge protocol.

unity_reachy_tutorial - Tutorial to run reachy on unity

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

DynamixelSDK - ROBOTIS Dynamixel SDK (Protocol1.0/2.0)

carla - Open-source simulator for autonomous driving research.

moveit - :robot: The MoveIt motion planning framework