ros-sharp
ROSIntegration
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ros-sharp | ROSIntegration | |
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7 | 4 | |
929 | 391 | |
3.1% | 1.8% | |
2.6 | 6.5 | |
4 months ago | 4 days ago | |
C# | C++ | |
Apache License 2.0 | MIT License |
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ros-sharp
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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Help! Meet problems about connecting the ros with unity based on ros sharp
User_App_ROS_UnitySimulationExample ยท siemens/ros-sharp Wiki (github.com)
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Hello, I've been thinking about the same problem for 3 days.
RosSharp looks like can handle the visualization in Unity: https://github.com/siemens/ros-sharp/tree/master/Unity3D/Assets/RosSharp/Scripts/RosBridgeClient/SensorDataVisualization
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Best approach to use ROS on windows.
For ROS1 - check out https://github.com/siemens/ros-sharp
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Remote control of a a ROS machine from Windows?
The Microsoft ROS Landing page includes setup instructions for ROS natively on Windows. Additionally, if you are writing a Windows application, you can use ROS#, which includes .net bindings for ROS using the ROS Bridge.
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We've created a open source Gazebo alternative that is much easier and more efficient to develop simulations.
The tools in the Unity Robotics Hub provide a URDF importer (derived from ROS# https://github.com/siemens/ros-sharp) and a low level TCP communications bridge to ROS.
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Robotics on WSL2 using ROS, Docker and Unity 3D (Part II)
There are several ways of using Unity for robotics. Robotics for Unity is a new field and support is still custom made. Most of the applications out there are proprietary software created by private companies and not easily accessible or configurable by others. ROS support has been recently introduced by Unity itself, and it is a fork from a previous library from Siemens' RosSharp. In my setup, I used the Unity ROS library which works with the latest ArticulationBody types.
ROSIntegration
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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ROSIntegration plugin
I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
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Unreal to Ros
I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
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Best Sim2Real Engine?
I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)
What are some alternatives?
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
ros2_dotnet - .NET bindings for ROS2
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
ROS-TCP-Endpoint - ROS package used to create an endpoint to accept ROS messages sent from a Unity scene using the ROS TCP Connector scripts
UnrealROS - An Unreal Engine plugin that provides a ROS message publish/subscribe interface over TCP using the rosbridge protocol.
unity_reachy_tutorial - Tutorial to run reachy on unity
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
DynamixelSDK - ROBOTIS Dynamixel SDK (Protocol1.0/2.0)
carla - Open-source simulator for autonomous driving research.
moveit - :robot: The MoveIt motion planning framework