ris_engine
INOX
ris_engine | INOX | |
---|---|---|
5 | 3 | |
2 | 103 | |
- | - | |
9.6 | 9.5 | |
5 days ago | 9 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
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ris_engine
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Can you share `&mut self` across threads?
god_job.rs
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How to run integration test in subdirectory
I think the following should do the trick: https://github.com/Rismosch/ris_engine/pull/6/commits/5c89685680a9c33ea9eeb894df30bbc4aee3523e
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For all programmers in this sub: You MUST read "Game Engine Architecture“ by Jason Gregory
header: https://github.com/Rismosch/risEngine/blob/main/code/modules/risData/risString.h
INOX
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Resources on WGSL clip planes?
You could use a compute shader to do some clipping though This is what I'm doing for 3d culling: https://github.com/gents83/INOX/blob/master/data_raw/shaders/wgsl/compute_culling.wgsl
- WGPU Atomic Texture Operations
What are some alternatives?
awesome-demoscene - A list of demoscene related tools, code and ressources.
wgpu-mc - Rust-based replacement for the default Minecraft renderer
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
libospl - Photo management library for all platforms
LearningWGPU - I will try to learn the basics of WGPU and Rust.
wgpu - A cross-platform, safe, pure-Rust graphics API.
specs-blit - 🤹 2D sprite rendering extension for the specs ECS system
shame - A shader EDSL for writing render and compute pipelines in rust
flax - Batteries included ECS library for rust with entity relations and much more
hearth - Shared execution environment for constructing 3D virtual spaces from the inside.
SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe