projectile-trajectory
persistent-data
projectile-trajectory | persistent-data | |
---|---|---|
1 | 2 | |
14 | 25 | |
- | - | |
1.8 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
projectile-trajectory
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Need to show the path of a projectile? Not paying attention in Physics catching up to you? No problem! Learn how to draw the trajectory of a projectile would take using a LineRenderer and one of those pesky physics formulas you said you'd never use again!
As always, the full project for this video is available on GitHub!
persistent-data
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
Full Tutorial on YouTube
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
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